ZBrush Experimentation :
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Developing Character Design:
For my character of choice, I have decided to branch off from the great white and focus more on the ...
Character Lighting :
In this post, I shall be experimenting with lighting for the characters model and its assets as well as assembling ...
Adding Details / DynaMesh :
For Dynameshing, I used a resolution of 320 and unhighlighted the group’s section to merge all of the sections together. ...



