In this post, I will be exploring the concept of embodiment and the different ways that I could apply it to my sequence.

What is Embodiment?
Virtual Embodiment is a way to visually substitute a person’s real body with a life-sized one, which can be seen from the person’s own first-person perspective. There are many ways to show this within an experience, whether it’s a whole body or just hands, this feature can be important when immersing one’s self in the world.
Within my experience, I want to put the player into a whole new body, enabling them to look down and around the environment while stationary. The user will be able to see their virtual hands and body laid down on the bed while seated correctly in reality, I would like to also try some form of interaction within the scene, maybe have the person be able to pick a stuffed animal up next to them to hold that could glow.

The characters that I’ll use in the video will be generated from Mixamo, I have chosen this because this website will mainly save me time creating a model and rigging. I will be modelling a few of my assets within the video but for now, this character will be great for the base of the viewer’s body.

I used a basic seated pose for this character, I didn’t want to alter it too much as I mainly only wanted the upper body and arms of this model. To divide these parts I used the programme blender to cut off the head, this allowed room for the camera to be placed on to create the embodiment illusion.

In the next post, I want to start explaining the design processes of the assets that I’ll make and use for my video as well as building the environment.
References –
VR Gif, Website-Wearable technology reviews, news and features – Wareable (Accessed, 14/4/23)
Boy Model, Website-Mixamo (Accessed,15/4/23)
