Skows Studies 3D Character Design ZRemesher and Subdivision Sculpting:

ZRemesher and Subdivision Sculpting:


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This week we used the Subdivision tool to add and sculpt more shapes onto our animal models, ending with the ZRemesher tool to symmetrically lower the polys in the model.

First of all, before using the subdivision tool I created an adaptive skin of the model, this was so I could add more resolution and depth to the model with detail from Dynamesh.

I mainly used the subdivision tool to create the basic features like the eyes of the gorilla, this was made out of poly spheres scaled down to size. Once I had the eyes in the area I needed, I built around and carved into the model trying to make eyelids and small features.

ZRemesher Result:

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