Skows Studies 3D Character Design Anatomy Sculpting:

Anatomy Sculpting:


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This week we were mainly experimenting with the Zbrush tools to gain a strong understanding of how to apply them to models, helping us when we start creating our own character designs. To experiment with these brushes we used one of the mannequin preset models and started to alter the features on top to create an actual anatomy structure.

Mannequin Preset Model:

Mannequin Preset Model

Using Standard Tool:

First I started off by using the standard tool. This tool was effective by adding thickness to the model, building up a slight physical change to the mannequin. When using this tool I found it easy to enlarge areas and stretch them a certain way to fit the body, the only negative effect that the standard tool had was that it created a deformity to the body making most areas uneven and bumpy.

Using Standard tool

Using the Smooth & Move Tool:

This tool was effective by smoothing out the lumps that I created using the standard tool, making it cleaner and rounded ready for another layer to be sculpted onto. Once the smooth tool was used, I changed to the move tool to correct the muscle group areas by positioning them in the most suited position. I reckon I’ll be using the smooth tool a lot when creating my character as sharks tend to have smooth skin and ill be aiming to have accuracy with proportions within the model to the best I can.

Using Clay Tools:

In comparison to the other tools, using clay tools are by far the most effective to achieve the correct structure with ease in my opinion. It worked great at building the upper body of the model, giving it more definition and correction to the areas that the standard tool was used on. If I used this tool from the start of sculpting, I reckon I would have achieved a much more proportional result to my model because it’s easily controllable with the brush strokes and it does not create massive amounts of deformity to the model when applied like the standard. This tool will most likely be the most important when creating my own characters form, it’ll help build up and take away features that are needed in order to create a monstrous human shark hybrid.

Tools I may use when sculpting my own character:

  • – Clay Tools
  • – Smooth
  • – Move
  • – Subtools ( Subtool shapes included)
  • – Chisel
  • – Dynamesh
  • – Flatten
  • – And most likely more.

Turn Table & Development:

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