
Our Team Roles –
KARL DUKE

Karls’s role as team leader is to lead any discussions and help create justification for any ideas that have been made. He’s also the main writer and producer for the game, covering the main character’s story with the storyline. I have also assisted him in feeding ideas to build the structure. On top of all of this, he has given himself the role of creating textures for assets also.
JOE SKOW (Myself)
The role that I have chosen to be is the whistler of the group, I help alongside Karl to generate ideas for the game and think of in-game concepts that could influence our own project. My main contribution to the group is being the 3D modeller, specifically focusing on the furniture and building the character models in detail using ZBrush. With these models in mind, I have also been using my adobe skills to create short animations for the game.
JAYDON PARKER
Jaydon is the only game design student in the group, his main areas involve level design and gameplay concepts. He is also responsible for the construction of the map, I have assisted with the model making and followed Jaydon’s advice on the style of each model’s appearance. Jay also has previous game making experience, he’s been using and sharing his knowledge with both me and Karl so we can pitch in when we can to assist.
