Skows Studies 3D Character Animation Animation Development Process :

Animation Development Process :


Within this post, I shall be showing my development of making the animations with its ideas within Maya.

Sequence –

To begin I chose the best scene from the sketches and videos, being the hammer swing and started the development of keyframing within the software.

Walking build-up to the swing.
Experimentation with visual effects, using Adobe Premiere and After Effects.

Walking Cycle Sequence –

Here I have experimented with creating another sequence, alongside the original, showing a walking cycle loop for the character, guided by my sketchbook.

To generate this cycle I used Maya and keyframes sections using the first walk cycles map as a reference, this helped me re-position my character quickly and conveniently.

For the animations and visual effects within this sequence, I used Adobe After effects, changing the opacities of texts and shapes to create transitions.

Walking Cycle with Description scene.

After completing the other 2 scenes I decided to scrap both ideas because I wasn’t too happy with the way they looked, this was mainly due to them being made within a short amount of time.

I soon went on and started a fresh and new sequence for the animation with better direction and guidance from my visual video references.

In the next post, I shall be posting the very final results for the animation as a whole.

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